Commands & Data guides — page 2

Minecraft guides filed under Commands & Data.

Custom enchantments without mods: the data-driven enchantment format

Enchantments became datapack JSON, so a custom one needs no mod. Here is the file shape, the effect components that actually do something, and how to make it obtainable.

2026-07-02Commands & Data

/particle: what delta and speed really mean, and the count=0 trick

The four numbers after the position are not a direction. Here is what delta and speed do, why count=0 behaves completely differently, and how to aim a particle.

2026-07-01Commands & Data

Player heads by username: how the profile component works and why heads go blank

A head stores a skin snapshot, not a live link. Here is the profile component, why an old head shows the wrong skin, and how UUID lookup fits in.

2026-06-30Commands & Data

Custom recipes: shaped, shapeless, and using tags instead of listing every wood

A shaped recipe that will not craft usually has its key wrong or its pattern padded. Here is the JSON, the tag trick that collapses eight recipes into one, and how to test.

2026-06-29Commands & Data

Scoreboards: the criteria that track things automatically, and display slots

Most scoreboard tutorials only use dummy. The built-in criteria track deaths, blocks mined and custom stats with no commands at all — here is the full shape.

2026-06-27Commands & Data

Block, item and entity ids: namespaces, block states, and the ones that differ

An id is not always what the item is called, and a block id is not the same as its item id. The naming rules, the renames that break old commands, and where states fit.

2026-06-23Commands & Data

Colour and formatting codes: § codes, hex, and where each one still works

Section-sign codes still work in some places and are ignored in others. Here is the full table, the hex syntax that replaced them, and which contexts accept what.

2026-06-21Commands & Data

Bossbars and titles: persistent state, timings, and the value/max split

A bossbar survives restarts and a title does not. Here is the create-then-modify pattern, the fade timings people set backwards, and how to drive a progress bar.

2026-06-19Commands & Data

Dialog screens: building real menus without a mod

Datapack dialogs give you a proper window with inputs and buttons. Here is the JSON shape, how a button runs a command, and how it compares to the book-menu hack.

2026-06-17Commands & Data

Camera cutscenes without a mod: keyframes, interpolation and spectator tricks

Two ways to move a camera in vanilla — a ticking teleport function, or the timeline registry. What each is good for, and the smoothing that stops it looking robotic.

2026-06-15Commands & Data

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